My idea for an Update Part 1, 2, & 3 | Fandom (2024)

What I think of rubber's awakening along with a bunch of things that could be added to the game. Also the damage & cooldowns are not the best I know but if they ARE added then the Blox Fruits devs can change that :>

But for the rubber awakening I need to explain how to obtain awakening chips with new islands, NPCs, Bosses, Accessories + More so you guys can see what I'm going for :)

PART 1

New island: Joyful Island

NPC (interactive) Set Spawn Point, Boat Dealers, Quest Giver (Rob Lucci) Special Npc Researcher

NPCs: 2 normal, 2 bosses

Golden Navigators Level 2550

Weapon/Fighting Style: Elemental Staff (I'll say more about this later)

Special Attacks: Frozen Flames [Z]

Item Drops: Gemstones

Top Chefs Level 2575

Weapon/Fighting Style: Death Step

Special Attacks: [Z] & [X] move

Item Drops: None

(Boss) Cursed Swordsman Level 2625

Weapon/Fighting Style: TTK

Special Attacks: [Z] & [X] move

Item Drops: None

(Boss) Craziest Captain Level 2650

Fruit: Rubber

Special Attacks: M1 (every 30 seconds), [Z] & [C] move. Has 2 lives.

In second life uses 2nd gear, [Z], [X], & [C] move

Item Drops: Straw Hat (Accessory) 10% Drop chance

Straw Hats Buffs

10% Fruit Damage, 10% Faster Energy Regen, X5 more vision on observation, 50% Faster Speed, 5% Defence Buff

You'll get the title [Crazy Leader] & [Rubber Warrior] once you obtain the Straw Hat accessory

For the Awakening is a weird one since you don't host or get the chip like everything else

To host Rubber raids you'll need Straw Hat & at least 400 Mastery on Rubber Fruit. Once you do, you'll be able to talk to the [Researcher] npc, which is in a secret lab on the island.

You can host a raid for 1k Fragments or with a fruit worth over $1mil

This one is a special raid when you talk to the npc she's say

Which Form would you like to awaken? You'll have the option to pick:

3rd Form

4th Form

5th Form

If you don't have the requirements to host a raid she'll say

You're not ready. Leave now

NOTE I’m not making the V move because it will awaken once you awaken your first move from any form, once you awaken a form for the first time the v move will change from Transformation to Transformations. When you press V move you get a board in the center of your screen (like portal c) with 4 buttons. The 1st button will say Speedform which is Second Gear. The 2nd button will say Size Form which is Third Gear. The 3rd button will say Battle Form which is Fourth Gear. And last but not least Crazy Form which is Fifth Gear. It doesn’t matter which form you awaken first. You can go back to First Gear by pressing V again. You can only awaken 1 move for the form you chose per raid.

3rd form moveset (Defence Buff)

M1 (500 frags) (1.1 Second Cooldown)

Basically like 1st gear m1 but your arm gets bigger. Medium AoE, Low Range 1098 Damage.

[Z] move Giant Cannon (1500 frags) (12 Second Cooldown)

Basically like 1st gear z move but your arms are larger which makes AoE bigger. Medium AoE & Range 2392 Damage.

[X] move Large Stomp (2k frags) (18 Second Cooldown)

Basically like 2nd gear x move where you teleport on top of where your attack lands but your leg is larger which makes AoE bigger. When used in air, the user kicks instead, knocking enemies away. (Ground) Big AoE, Small Range. Sky Medium AoE & Range 2998 Damage (Both ground & air).

[C] move Giant Rush (2500k frags) (25 Second Cooldown)

Basically like 1st gear c move but users arms grow bigger & the attack range is longer. Medium Range & AoE 3089 Damage.

[F] move Ball Roll (1k frags) (10 Second Cooldown)

User sucks up air & becomes a ball allowing them to roll across the map. The user can roll on water. The move has a time limit to how long you can use it for. Once you release the F key you explode back to your normal size dealing AoE damage. Speed Fast, Low AoE 800 Damage

4th form moveset

M1 (600 frags) (1.5 Second Cooldown)

Basically the same as 1st gear m1 but with faster attack speed & more range. Range High, AoE Medium 1401 Damage

[Z] move Jet Dive Punch (2k frags) (13 Second Cooldown)

User dashes forward & punches an opponent like Godhuman c but their arm is a little larger than normal sending your opponent a little farther than Godhuman c. Range is the same as Godhuman C. 2498 Damage

[X] move Cobra Clash (2500 frags) (20 Second Cooldown)

Kinda like 2nd Gear m1 but the range is larger. The user’s arm is covered in a snake shaped aura. If the attack hits something like the ground or entities a massive shock wave will form & damage anything nearby. Range High, AoE Medium 3016 Damage (Miss & Hit)

[C] move Guided Jet Rush (3k frags) (27 Second Cooldown)

User does a barrage of punches. If you switch directions of where you’re aiming your range gets longer so the user can change directions rapidly back & forth, left & right or up & down to make their range as long as possible. The max range is as long as awaken light X moves. If you change the direction instead of moving the entire gatling the barrage of punches zigzag keeping where you were first aiming at kinda like an afterimage. Can be held. Great Range & AoE 3598 Damage

[F] move Zipline Arm (1500 frags) (9 Second Cooldown)

Users can stretch their arm in the direction of the user's will & pull themselves toward it & it has a shot cool down meaning you can change the direction the user is pulling themself toward (kinda like rubber F + awaken Spider F). The user can only slingshot themself toward land though. Decent travel Speed No Damage

5th form moveset

M1 Slingshot Punch (800 frags) (1.6 Second Cooldown)

User quickly does a long ranged punch, knocking back any opponent it hits. 1898 Damage

[Z] move Joyful Orb Shot (2500 frags) (16 Second Cooldown)

User does a stretched punch with a fiery pink-ish color aura. If the user hits an opponent, the punch would be on a pause (similar to Awakened Quake Z Move) making their opponent’s screen a red-ish-pink-ish color blinding them about 70%. If the user misses the aura will blast off the user’s arm dealing AoE damage. Medium Range & AoE 2798 Damage (Hit & miss)

[X] move Ferris Wheel Whip (3k frags) (24 Second Cooldown)

User puts their other leg in the ground, then will send a whip-like kick. If it hits, the user then spins the opponent (kinda like awakened dough C) then sends them back with a medium knock back, dealing AoE damage. When used in air, the user will just stretch both legs while spinning (kinda like dark step x move but with a bigger AoE) but does the same thing where it spins your opponent around as it does on land. Medium Range & AoE 3273 Damage (Ground & air)

[C] move Conquers Domain (4k frags) (30 Second Cooldown)

User sends a powerful blast of conquered haki (the color of your aura color & white if you have no color equipped) damaging anyone nearby the AoE of the blast is as big as blizzard’s v move’s AoE. User can hold for 3 large blast 3012 Damage (tapped) 6019 Damage (held)

[F] move Cartoon Escape (1800 frags) (10 Second Cooldown)

User starts jumping & bounces in the direction they will. On the first jump a pinkish explosion blasts the user in the direction of their will then they will start to bounce around, like a pogo stick but without the pogo stick. The user can just tap F & uses the first jump as an escape like how Awaken Flame Users do No Damage

Activation

3rd Gear

User turns small, the opposite of how One Piece does whenever Luffy exits third gear. Unless the user’s avatar is that small one that makes you small in game.

4th Gear

Aura (depending on the color of your current one equipped) will steam off the player. Then the user will push off that aura with a red aura surrounding them that will replace it. (if you play The Strongest Battlegrounds then you know the metal bat aura when you use your Ultimate? Yeah that something like that). Your aura color will still show just on the body.

5th Gear

User currells up in a ball then explodes with white aura. Then you have a white version of 4th gear’s aura around you. Walking/Running/Jumping animations will be goofy.

Passives & buffs

3rd Gear

Defense Buff. Also a smaller hit box.

4th Gear

Damage Buff

5th Gear

First jump off of land will be x2 higher than the average player’s. Also the player will receive Damage, Speed, & Defence Buffs.

Okay enough about the Rubber Fruit & back to what I said about the Elemental staff

The staff is long & golden with a lot of colorful gemstones at the tip that glow when haki is turned on which is held in the right arm.

Elemental Staff (Legendary)

Inventory Description: “A staff known to be able to create 3 different elements at the welders will.”

M1 combo pattern

On the First M1, user swings from right to left starting a little down going a little up

Second M1, user swings the staff back to the right going upward

On Third M1, the user swing the staff to the left in a circle back to the right side

And for the Fourth M1, the user pushes the staff forward with a m1 dash built into it

Damage pattern: 1992, 2321, 1952, 2986

Frozen Flames [Z] 125 Mastery (21 Second Cooldown)

The user holds the staff above their head, while the gemstones have icey flames around it. Then swings straight down & the ice goes forward freezing anything it hits, then the user is able to move while the staff sends a blast of fire breaking the ice & does burn damage to anyone hit by it. Medium Range & AoE. Can be held for more range 2981 Damage

Lightning Blast [X] 250 Mastery (32 Second Cooldown)

User spins with a lightning aura around the staff, the lightning goes in the direction of the user’s will pulling in anyone nearby the exploding. The lightning will have the same shape as CDK z move but less range & damage 3421 Damage (tapped) 4912 Damage (held)

To obtain the Elemental Staff you need 1mil beli & have defeated 10 elites. Then talk to the Lunoven NPC at Castle on the Sea & he will say I got another gift for you. But this one is gonna cost you. Then press pay & you will get the Elemental Staff

You can upgrade the Elemental Staff for 50 Gemstones, 25 Fool’s Gold, & 1 Dark Fragment. That will give you a 12% damage buff & 5% cooldown reduction.

Gravity awakening

[Z] move (800 frags) Gravity Star (13 Second Cooldown)

User holds a ball of glowing gravity with black rings around it then throws it pulling in entities while traveling & before exploding. Can be held to make AoE larger. Medium Ranged Move 2421 Damage.

[X] move (2k frags) Gravitational Pull (24 Second Cooldown)

User pulls all entities toward themself then forcefully pushes everything away. Also entities like trees & other things will be pulled in for visual effects. Can be held. Low Ranged Move But Great AoE 2941 Damage

[C] move (3k frags) Inescapable Crush (36 Second Cooldown)

User summons 10 large meteors that spin around them, then throws all meteors at the direction that the user wills (kinda like sound v). If anyone is near the user while using this attack they will get hit by a meteor & cannot escape till the move is complete (kinda how awaken dough c move does). Medium Ranged Move 3123 Damage.

[V] move (5k frags) All Mighty Push (41 Second Cooldown)

User blasts a giant force of gravity with massive AoE pushing enemies back, the move lasts up to 15 seconds. The closer your enemy is the more damage is done. Has a short charge up animation, giving opponents a chance to escape. Long Ranged Move 5421 Damage.

[F] move (1200 frags) Selfed Gravity (12 Second Cooldown)

User glows with magenta gravity allowing the user to fly using W A S D keys & still use moves (not fighting style, sword, or gun moves. Kinda like Love Fruit). Decent Flight Speed No Damage.

Also to obtain Gravity Raid Chips you need to get 1 gravitational core that will be inside your inventory is a 5% chance from Factory Raids.

Every factory raid gives 1-5 Gravitational Cores

After getting the Gravitational Core you have to go to the npc that gives you the raid chips (forgot his name) click special & he will say:

“That's a nice core you've got. Give it to me & I'll allow you to buy gravity raid chips from now on.”

You can buy gravity raid chips for a fruit over 1mil value or 1k frags

Also you can use Gravitational Cores for getting Gravity Cane v2 by talking to the Blacksmith Npc. Cost is 3 Gravitational Cores, 10 Dragon Scales, & 15 Mythical Droplets, & 10 meteorites. And also you can switch back between v1 & v2 with the blacksmith Npc not only with Gravity Cane, but also Saber, Besinto & Dark Blade if you want by pressing “Forms” instead of sword & gun. Then he’ll ask “which weapon would you like to bring to a previous or stronger form?”

Gravity Cane v2 moveset

Gravitational Slash [Z] (12 Second Cooldown)

User Slashes a large purple glowing air slash laying flat, then breaks into broken gravity shards that pulls any opponents toward the user. Long Ranged Move 2519 Damage

Gravity Hole [X] (23 Second Cooldown)

User points their blade upward while gravity spins around the user pulling entities toward the center (visual effects look like unawakened dark c). Can be held for move damage & AoE. Low Ranged Move 2344 Damage (tapped) 3091 Damage (held)

PART 2

Mechanical Fighting Style (v1 of Cyborg Fighting Style)

Obtainment: You need 50 metal scraps, $1.5mil, & 1500 fragments, then talk to the cyborg NPC in the second sea, when you get to him he’ll say “What do you want?” You have the choice to pick A Ship for the lanturn ship, or Power. Once you pick power he’ll say: “I can add metal arms to make you as strong as me but it's gonna cost you”. If you don't have the requirements you’ll get a message saying “Requirements aren’t met”. Once you unlock Mechanical fighting style you’ll get the title [Advance Warrior].

When a user is using this fighting style their arms will be gray with a metal texture & holes with an orange glowing energy. The texture will be visible even if aura is on.

M1 pattern

First m1 the user punches with their left hand

Second the user punches with the right

Third the user will elbow with their right arm

The Last is the user putting both arms in front of them, then blast opponents

Damage pattern: 1983, 2341, 2135, 2981

[Z] Ignition Blast (12 Second Cooldown)

Users blast themselves in the direction of their will using their metal arms that blast fire from the palms, then put their arms in front of them making a bigger blast damaging opponents. 2341 Damage

[X] Rapid Cannonball Fire (21 Second Cooldown)

Using both arms, a user will shoot up to 20 cannon balls when held & 4 when tapped (will shoot 2 at the same time so basically 20 shots will be 2 cannon balls & 10 actual shots) that explode on impact with the ground or an entity. If a cannon ball was used in air & misses it will travel straight then will start to fall. 2942 Damage

[C] Hard Drive (27 Second Cooldown)

User makes a pink lightning area that follows them keeping the user in the center of it dealing tick damage to enemies over time. The area is as big as un-transformed Venom C. 3021 Damage

[V] Maximum Energy (2 Minute Cooldown)

All moves are charged up with more energy kinda like dark step V with the 5% damage boost, & Maximum Energy will also reduce cooldowns by 10% also changing the moves a bit in detail. Only lasts 1 minute (not including m1).

Visual (Mechanical Fighting Style Maximum Energy)

Arms will be the same, but it produces steam due to the heat of the energy flowing through it.

[Z] Ignition Blast (Maximum Energy) (10.8 Second Cooldown)

Users blast themselves in the direction of their will even further than normal using their metal arms that blast fire with small pink sparks from the palms, then put their arms in front of them making a bigger blast damaging opponents. 2458.5 Damage

[X] Rapid Cannonball Fire (Maximum Energy) (18.9 Second Cooldown)

Using both arms, a user will shoot up to 20 cannon balls when held & 4 when tapped (will shoot 2 at the same time so basically 20 shots will be 2 cannon balls & 10 actual shots) that explode on impact with the ground or an entity. If a cannon ball was used in air & misses it will travel straight then will start to fall. Now the cannon balls are bigger & have a purple lightning aura with a bigger AoE explosion. 3089 Damage

[C] Hard Drive (Maximum Energy) (24.3 Second Cooldown)

User makes a purple lightning area that follows them keeping the user in the center of it dealing tick damage to enemies over time. Also the area is a little bigger. 3163 Damage

Cyborg FIghting Style

Obtainment: To unlock cyborg fighting style you’ll need 400 mastery on Mechanical fighting style, 200 metal scraps, 2 dark fragments, $3mil, & 5k fragments. You need to talk to the Hidden Scientist NPC found on Great Tree in a secret door where Kilo Admiral is. Once you find him he’ll say: “You seem to have strong power in those arms, I can upgrade it for you”. Then you’ll pay the requirements. If you don’t have the requirements he’ll say: “Not so fast, I don't do upgrades for free. Scram” If you don't have 400 mastery on Mechanical fighting style he’ll say: “Your not strong enough”. Once you unlock Cyborg fighting style you’ll get the title [Upgraded Destruction]

When a user is using this fighting style their arms will be gray with a metal texture & holes with a magenta glowing energy with a bit of purple lightning sparking around. The texture will be visible even if aura is on.

M1 Pattern

First m1 user punches with their left hand to the right

Second m1 user kicks with their right foot kicking from the left circling from the back

Third m1 user punches with their left hand again

And last m1 user blasts a electrical charge from the right hand

Damage pattern: 2013, 2591, 2925, 3091

[Z] Speed Drop Kick (14 Second Cooldown)

Users blast themselves in the direction of their will using their metal arms to grab their opponent, then jumps back & slams their opponent on the ground or throws them down if hit on air. 2339

[X] Heat Wave Blast (21 Second Cooldown)

When held, a user aims their right arm & shoots a pulse of high pressure pink flames with a purple lightning aura that stuns an opponent. When tapped, the user shoots a quick lazer beam in the direction of their will. 2821 Damage

[C] Electrical Execution (29 Second Cooldown)

Users dash forward grabbing their opponent’s head, then electrocuting them with a powerful charge of pink electricity, slowing the opponent down for 10 seconds while dealing tick damage after the move ends. 3921 Damage

[V] High Voltage Charge

Users move their arms a little back allowing old energy to be charged by new, more powerful energy. The magenta holes in the metal texture will turn into a bright red, & the purple lightning sparks will spark in a more violent way. All moves are charged up with more energy kinda like death step V with a 7% damage boost , & High Voltage Charge will also reduce cooldowns by 15% also changing the moves a bit in detail. Lasts up to 1 minute & 20 seconds (not including m1).

[Z] Speed Drop Kick (High Voltage Charge) (12.9 Second Cooldown)

Users blast themselves even further in the direction of their will using their metal arms to grab their opponent, then jumps back & slams their opponent on the ground or throws them down if hit on air. On ground only, after the user slams them they will go behind their opponent kicking their head with their right foot while spinning going back to the front of their opponent & blasting them with a small flame cannon. 2502.5 Damage

[X] Heat Wave Blast (High Voltage Charge) (17.8 Second Cooldown)

When held, a user aims their right arm & shoots a pulse of high pressure red flames with a purple & pink lightning aura that stuns an opponent, this time with even more range. When tapped, the user shoots a quick lazer beam in the direction of their will that will blow up anything that it hits. 3018.5 Damage

[C] Electrical Execution (High Voltage Charge) (24.6 Second Cooldown)

Users dash forward grabbing their opponent’s head for a longer stun time than normal, then electrocuting them with a powerful, explosive charge of red electricity, knocking the opponent back while slowing the opponent down, dealing tick more damage & blinding their screen about 10% after the move ends for 15 seconds. 4195.5 Damage

Blossom Fruit Rarity: Legendary Price: $1,100,000 Type: Natural Awakening: None

M1

User creates arms (shaped like an actual real life arm) blooming out from their own arm smacking anyone it hits. Can be held for more range. 1521 Damage

[Z] Arm Grave 1 Mastery

When used on ground, the user summons a bunch of arms (shaped like an actual real life arm) that swirls around an opponent trapping them, then the arms sink back into the ground. When used in air, the user creates arms blooming out of their hand grabbing an opponent wrapping them in a ball, then pulls the opponent toward them. Great Range, Low AoE 2431 Damage (Ground & Air)

[X] Blossom Net 125 Mastery (21 Second Cooldown)

User creates arms in the form of a giant net (shaped like an actual real life arm), then holds on to anything it grabs then slams them on the ground, shaped like sound X but with bigger AoE. Medium AoE, Low Range 2712 Damage.

[C] Blossom Fist Barrage 200 Mastery (29 Second Cooldown)

User rapidly creates giant arms (shaped like an actual real life arm) that sprouts out, leaping toward the direction of the user’s will, punching anything it hits (like awakened spider C). Same Range & AoE as spider 2982 Damage (tapped) 3213 Damage (held)

[V] Helping Hands 250 Mastery (34 Second Cooldown)

User summons 3 clones of themselves to help them. The clones use Blossom fruit attacks at the same time you do similar to Ghost V, but they do 50% less damage & use the Blossom m1 by default. The clones stay until they’ve been killed. (Similar to Love V). No Damage.

[F] Blooming Wings 75 Mastery (11 Second Cooldown)

User creates 2 giant wings made of arms (shaped like an actual real life arm), giving them the ability to fly around. Users can still use moves from their fruit. No Damage

PART 3

Wolf Fruit Rarity: Mythical Price: $4mil Type:Beast Awakening: Non

Appearance: User spawns in with a gray wolf tail.

Passive: When transformed, the user gets a 30% speed buff, attacks change almost completely-completely changes a lot Along with higher damage. Blood Meter: The user has a meter that they need to fill up twice before they transform, the user can fill it up by damaging NPCs or players & can drain it by using transformation moves that don’t hit any opponents. Midnight Rage (AKA Night Buff): At night time, users will receive a 20% cooldown reduction, 20% speed buff & 20% damage buff.

M1

User swings their right hand to the bottom left with a trail of purple aura in the shape of claw marks (like T-rex m1) then their left arm to the top right, then does a kick with the right foot circling around the back of the user, then slashes with the left arm to the top right, & for the final m1 the user dashes forward with purple aura in the shape of a wolf head bitting the opponent. Damage pattern: 1823, 1982, 1591, 1823, 2031. Damage pattern (Night buffs): 2187.5, 2378.5, 1909, 2187.5, 2437.

[Z] Howling Wind 1 Mastery (12 Second Cooldown, 9.6 Night buffs)

User blows a strong force of wind stunning anything it hits similar to Ghost C. Can be held for more damage. Range & AoE Medium 2146 Damage (tapped) 2781 Damage (held). (Night buffs): 2575(tapped) 3337.5 (held)

[X] Dark Hunter 100 Mastery (19 Second Cooldown 15.2 Night buffs)

User dashes forward with a dark aura, them resembling wolf, before biting their opponent with razor sharp teeth from the aura (like T-rex C) knocking the opponent back while placing three blood-red flames that circles the opponent the before striking them, giving them tick damage (like kitsune Z) can be held for longer dash. Medium-Low Range, Low AoE, 2931 Damage, (Night buffs): 3517.5

[C] Betrayer's Claws 200 Mastery (20 Second Cooldown, 16 Night buffs)

User quickly dashes around the place (in the direction of their will) damaging anything it hits (like leopard C but purple) then smashes anything hit by it on the ground. When held, user lowers their arm till it touches the ground (or at least till the point where it stops lowering if used in air) in a pose where your avatar is on all four & back stretch out waiting to leap it also becomes a single target attack & quickly slashes the opponent with purple claw marks (like T-rex m1) then sends the opponent back with a kick. Medium AoE, Low Range, 2831 Damage (tapped) 3198 Damage (held). (Night buffs): 3397 (tapped) 3837.5 (held).

[V] Presents Of A Beast 300 Mastery (15 Second Cooldown, 12 Night buffs)

User howls while they transform into a full wolf on all four with red eyes, black claws, dark gray messy fur along with a bit of blood-red marks on the tips of the messy fur on the back with a lighter gray on the belly, a big long tail, a scar on both eyes pointy eyes, a large back, sharp teeth, & a saddle on it that is a dark red with a bunch of black spikes going over the rims of the seat. The running/walking animations are the same as kitsune, while idle, the wolf’s tail moves slightly left to right the jumping while moving animation is the wolf using its back legs that are a little closer to each other, to push upward with the front legs in front of the wolf also a bit closer to each other, jumping without moving all legs push upward, dashing animation is back legs pushing itself forward & front legs pulling itself, side dashing left/right legs push toward the left/right, backward dashing back legs goes a little off the ground while front legs are pushing the rest of the body backwards. The user’s speed is 30% faster, attacks change a lot, Along with higher damage. No damage (Night buffs): instead of 30% speed it's 50% speed buff.

[F] A Beast’s Cures 75 Mastery (12 Second Cooldown, 9.6 Night buffs)

User quickly dashes forward leaving a trail of black flames behind them. If the attack hits an opponent, the user quickly grabs their opponent’s head putting a black flame that does burn damage before throwing them back. 1541 Damage (Night Buffs): 1849

Transformed

M1

User swings their right leg to the bottom left with a trail of blood-red aura in the shape of claw marks (like T-rex m1) then their left leg to the top right, then smacks their opponent with their tail while spinning, then slashes with the left leg to the top right, & for the final m1 the user lets out a howl with a blood-red aura that damages anything nearby (like leopard transform last m1). Damage pattern: 2187.5, 2378.5, 1909, 2187.5, 2437. Damage pattern (Night buffs): 2625, 2854, 2290.5, 2625, 2924.5.

[Z] Howling Wind 1 Mastery [Transform] (12 Second Cooldown, 9.6 Night buffs)

User blows a strong force of wind with a purple aura & bigger AoE stunning anything it hits similar to Ghost C. Can be held for more damage. Range & AoE Medium 2575 Damage (tapped) 3337.5 Damage (held). (Night buffs): 3090 (tapped) 4005 (held)

[X] Dark Hunter 100 Mastery [Transform] (19 Second Cooldown 15.2 Night buffs)

User dashes forward, biting their opponent with razor sharp teeth then swinging them around (like T-rex Transform C) before throwing them forward while placing five black flames that circles the opponent the before striking them, giving them tick damage (like kitsune Z) when held, user instead of throwing their opponent slams the down, giving the user more of a chance to hit another attack. Medium-Low Range, Low AoE, 4221 Damage (held & tapped), (Night buffs): 5065 (held & tapped)

[C] Betrayer's Claws 200 Mastery (20 Second Cooldown, 16 Night buffs)

User lowers their head spreading out their front legs waiting to leap, also it’s a single target attack when an opponent is hit, the user grabs them while jumping high before slamming them on the ground (like Kitsune Transform X), smacking them back with their tail, before blasting a powerful beam with black aura from their mouth, sending their opponent back. When held, the user blasts the beam first then teleports behind their opponent, and quickly slashing them before smacking them back with their powerful tail. Medium AoE, Low Range, 3397 Damage (tapped) 3797.5 Damage (held). (Night buffs): 4067.5 (tapped) 4557 (held).

[V] Presents Of A Beast 300 Mastery [Transform] (15 Second Cooldown, 12 Night buffs)

User turns back to their normal self removing their buffs from being transformed.

[F] A Beast’s Cures 75 Mastery (12 Second Cooldown, 9.6 Night buffs)

User quickly dashes forward leaving a trail of black flames behind them. If the attack hits an opponent, the user quickly bites their opponent putting a black flame that does burn damage while healing 20% of the user’s HP, before throwing them back. 1849 Damage (Night Buffs): 2218.

Wax Fruit Rarity: Uncommon Price: $200,000 Beli Awakenings:Non Type: Natural

Passives: Non (I don’t have any ideas for a passive -_-)

M1 Burning Candle

User holds a burning candle in their left arm & swings it around, the damage is the same for every m1

M1 pattern swings from left to right, then swings from right to left, this is a 2 m1 pattern so it will keep repeating. Damage per M1 1241

[Z] Sticky Wax Throw 1 Mastery (11 Second Cooldown)

User throws a pile of sticky wax that grabs anyone it comes in contact with before sticking them on the ground/wall holding them while quickly hardening then catches on fire, exploding & giving your opponent burn damage. If the attack misses, the wax just spreads out on the ground & anyone that steps on it will be stuck for 2 seconds on it before the wax disappears. If the attack is used too far away from the ground (like if used in air, being further from the ground then it’s max range) the wax will just explode mid-air. If they miss then the wax will still explode. Medium Range, AoE is as big as dough V2 [Z], 2341 Damage (Ground & Air) No Damage if the version missed on ground catches someone.

[X] Candle Blade Barrage 50 Mastery (16 Second Cooldown)

User summons 10 long burning candles the shape of a blade then sends it in the direction of their will, a blade will explode the moment something is hit or if it reaches its max range. Can be held to summon 5 more, weaker blades. Great Range, Small AoE, 2512 Damage (tapped), 3101 Damage (held).

[C] Wax Graveyard 75 Mastery (21.5 Second Cooldown)

User creates an area of wax stunning anyone caught in it (like ice v but a little bigger) then 3 seconds after, the user melts the wax while placing burn damage on their opponents. Medium AoE, Low Range, 3212 Damage.

[F] Wax Jets 10 Mastery (5 Second Cooldown)

User creates 3 large jets, 2 forming from the user’s arms & the 3rd forming from the back. Ok Flight Speed

Gas Fruit Type: Elemental Price: 1,400,00 Rarity: Legendary Awakenings: Non

[Z] Venomous Blade 1 Mastery (8 Second Cooldown)

User creates a red blade-like shape of gas coming out from their left arm then slashes anyone nearby while poisoning them. Close Range, Small AoE, 2412 Damage

[X] Oxygen Removal 100 Mastery (15.9 Second Cooldown)

User dashes forward, grabbing anyone it hits while removing the opponents oxygen before throwing them back, dealing tic damage while the opponent’s screen becomes wobbly (similar to Venom X effects) for 6 seconds after the attack ends. Range Close, Small AoE, 2841 Damage

[C] Multi Poison Blast 225 Mastery (20.4 Second Cooldown)

User creates 5 different colored (Blood Red, Neon Blue, Royal Pink, White, & Poison Green) fluff balls of poison then throws them at the closest person that the attack is aimed at (auto aims) giving their opponent poison while making their screen wobbly. If held, the user mixes all 5 of the different types of poison into 1 big dark purple ball then blasts it in the direction of their will (no auto aim), slightly knocking back, poisoning, & making their opponent’s screen wobbly. Medium Range, Single target (tapped) Medium AoE (held) 2812 Damage (tapped) 3271 (held).

[V] Toxic Area 325 Mastery (26.2 Second Cooldown)

User creates a large area of lime green toxic gas giving poison damage to whoever is nearby the user or if anyone exits the area after being hit at least once. Anyone inside will just take normal tick damage not poisoning them (similar to blizzard V but smaller). Ok AoE, No Range but AoE makes up for it, 3941 Damage (Close), 3532 Damage (Normal), 1532 Damage (if your opponent exited the area the moment they were hit by it a little more if they stayed a bit longer before exiting).

[F] Pollution Flight 75 Mastery (8.1 Second Cooldown)

User becomes a ball of purple poison while they fly in the direction of their will leaving a trail of poison behind them. Anyone who touches the trail will get poisoned and would take more damage if they stayed in the trail (similar to venom F). Decent Flight Speed can only fly for 15 seconds, 3412 Damage if the opponent stays in the trail till the move ends, 986 if the opponent touches the poison, exiting right after.

@MonkeyDAmogus @0takuG0l4 @PuzzleTicky @Takoyaking SMP @Fantazywizard @Gorilla F. Poofy and others I forgot

My idea for an Update Part 1, 2, & 3 | Fandom (2024)

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